![]() I'll work on something better once I get time (and courage) :)Ġ.0.4 - I made automatic trains viable - they didn't worked in previous version. In 0.0.5 I will fix those issues and make cargo ships compatible. Hence mod don't even work with cargo ships. It feels arbitrary and (worst of all) for slow max_speed it crashes game. For next change I plan adjusting existing formula so it has smaller spike and tops-up force at about 10m/s and not at 0.7m/s))Īctually after few months - I'm not proud of this formula. This mod will be as compatible as possible with any other train mods, that are adding new trains, but it won't for sure be compatible with any other train-physics mods.īelow force produced by vanilla train with this mod : (x = m/s, y = kN, in future I will make it look better, but I also need to try keep formula small, so there's not a lot of calculations each frame. It's still far from regular locomotive, but it is more viable as cheap version of locomotive.Īs for other cool things, I'm planning to support electric trains and in fact, all work I do is with junk-trains and electric-trains mods installed and tested alongside. It's no longer struggling to even move like with vanilla physics. It's only about how quickly will it move under what load. With this mod there's no such thing as train, that can't move with cargo. Wheel slipping causes not all power going toward accelerating train and - as for now - can't be really dealt with. But I added particles for that occurance, so you will know when it's happening. because factorio don't have concept of throttling, this + previous fact causes trains to sometimes slip wheels a bit. because I don't have engine power curves, low speeds give huuuge amounts of torque. In future I also plan on adding cargo weight, better handling of boat-"trains", and maybe I will completely rewrite whole train system, but it's very far fetched plan.Īs for now there are few things worth of noting : Still ahead of me are things like including other friction forces, variable train power consumption and simulation of diesel engine power curve. Note : I do not (yet) care about in-game balance, I only want cool, slow starting trains, that are powerful and can move as many wagons as I only can think of - at cost of acceleration speed.įor now I wrote data-updates to make trains and wagons way heavier, I rewrote how trains are accelerating and breaking. Trains in vanilla game are not very realistic, I'm planning on overhauling in-game train physics, then maybe even I will touch more train-related topics. 0.0.4 (1 year, 11 months ago) Factorio version: 1.1 Downloaded by: 160 users
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